It looks like I forgot to post the first assignment, so here’s both.
First 3D Model:
For our first Maya assignment I decided to make an auxiliary cord connector. I thought it would be a cool shape to work with but with my limited Maya experience it ended up looking like this:
It sorta kinda looks like one but not really at all. So I decided to watch a bunch of Maya videos on Lynda and try again:
and now it actually looks like one. Thank you guy with soothing voice on Lynda.com.
Midterm Project Progress:
For the midterm I wanted to make a deer head. I chose this mainly because I think antlers look really cool, so it was narrowed down to a deer or moose. I had to start over a few times but each time things start to look a bit better.
I’m going to keep working on this and hopefully it will turn out well. Now that Maya isn’t as confusing as it was before, success may be possible. I will post another update with sketches and screenshots.
Depending on how this goes, the deer may or may not be turned into a cyborg. Tune in next week.
My midterm project is to make an Octopus Slide for children to play and also their parents(or themselves) to rest.
I’ve been working on modeling the basic structure of this slide. Octopus has eight legs, so I want half of them to be slides and the other half of them to be seats. I want to add acetabulum on each leg to make it more real, and also to make holes inside the octopus head so that children can climb up and slide from the top.
Now I’ve subtracted two cylinders from the octopus’s head and make one line of acetabulum alongside one of its leg.
Now there are places for children to get into the slide, and slide down from the top.
I didn’t view it in this angle on purpose. But in this view the two holes really look like the eyes of the octopus and this also reminds me of an octopus mask in Pirates of Caribbean II.
[3D Printing Outcome]
I thought the acetabulum would look not that smooth, but it turned out these acetabulum are too small to be measured if they are smooth or not.
I used the MakerBot at Lab 403, and waited for 5 hours 48 mins until its freshly baked.
I thought transparent would be really cool, so I chose crystal blue. But it turns out transparency would make it so obvious to see the inside, which is very different with the solid one. I think I would try solid purple or blue later. Below is how it looks after I took off the supporting parts.
Actually, I’m pretty sure it’s not going to end up being called Sputnik. But that was the first thing that came to mind
In reality it’s going to be a SEDUCTIVE SOUND OBJECT coinciding with my sound art + video editing classes with projection + sound coming out of the hollow in the mouth. Obviously this is probably overly ambitious and I’m having a lot of trouble with booleans (my entire model disappeared when I tried to connect things), but nevertheless the hole has been dug.
I started out with pretty ambiguous sketches:
DOOP DOOP DOOP went my thought process.
Then I started using extruding/smoothing/sculptGEOMETRY on a polygon.
The general idea is to make it look organic, growth-fungus-like, coral-like. Ultimately to be part of a projection-installation environment.
HTTP://PRINCELING.NET/ & HTTP://CARGOCOLLECTIVE.COM/JOEYPHINN
I am also taking Interactive Design for Museum class. When I went to Met, I was fascinated by Marble Column from the temple of Artemis and Sardis. My proposal is to 3D model the column that i saw in the museum. Ofcourse, during the spring break i will work on the model more.
I already added progress of the marble column model. Step by step, I am approaching the construction of the 3D model in order that it looks the same as the one in my selfie.
More and more progress:
Initially I had intended to model and print a shoe, (a Stella McCartney shoe in particular), for my midterm as a commentary on the potential of 3D printing in terms of its affects on commercial industries and economies. However, because the MakerBots at school only print PLA, which is a super hard plastic, the idea of printing a rock-solid shoe that would be impossible to wear didn’t seem like something I wanted to look further into.
Janni and I have been experimenting with 3D printing on the MakerBots the past couple weeks and have found out some very interesting things.
This is my final from my CG1 class last semester, which I had always intended to print and so it seemed like a good starting point. When brought into Net Fab Basic, or any other program used to check for errors, the model looks like this:
We had no idea what was causing the issue and neither did the techs at the lab, (which was very disconcerting). We decided to just try it anyway and this is how my skull came out:
Later Janni had the idea that it must have something to do with the normals and sure enough it did: every plane that printed had normals facing inward, whereas the part that didn’t print had normal facing outward. After fixing this problem the print came out like this:
In using the MakerBots I have learned a lot about how to position your print in MakerWare and techniques for removing the supports. However, I have also become very interested in figuring out ways to print removable parts on this particular machine, for the way the machine has been engineered makes it very difficult to do so. For my new midterm I am going to model and print a series of characters with removable and interchangeable parts.
Right now the connections are very basic and I am looking at ways to make them stronger, such as this:
So for the first project, I just tried to learn different tools in MAYA, and made this very rough human head:
About my midterm project, actually I’m doing research about the relationship between shapes and taste. I did a survey, and ask people to describe five tastes with shapes. I got about 10 replies, and I think the result are very interesting. Although there are many differences between answers, but people still using some basic geometry shapes to describe.
(I don’t know why this image is so small…)
So my idea is print this shapes out, and maybe make a sculpture of taste.
This may be the spicy in my mind.
I haven’t finish modeling all shapes, but the concept just similar.
I am working on a miniture (figurine like) abstract model for a house, an architecture project i worked on in Beirut, currently under construction. (by www.fararchitects.com/d-house)
I am trying to be as precise as possible since i am not extruding from the original plans. I am having a little bit of trouble with the steel structure that links the main bigger volume to the guest house.
I also plan to add some detail to the top volume to show the copper facade divisions.
Here’s a screenshot of the progress
And here’s d house!
here are some updates of the central structure…
I found a program that works well to check the STL file after a model has been exported to make sure thats its going to print ok.
The program is called Netfabb (free)
The program quickly and easily shows if the model has any errors and where they are. Also you can find out the volume in order to calculate the cost of printing.
Here is kind of how it works…
For my midterm project, I am interested in modelling and print different sort of joints as part of my Major Studio project. For my Major Studio project I am researching 3D action figures. One of the first steps is to discover joints and hooch much distance should be there between two moving parts, like clearing distance.
As for my Material Spectrum assignment, I thought about an army of joints, like little characters they look funny but have a specific research purpose for me.